Portfolio Case Study 02 · Curriculum Development · Educational Technology · Digital Literacy

Primary School Digital Technology Curriculum

A six-level progression from foundational computer literacy to digital creation and problem solving.

Primary learners · Basic 1–6UET Portfolio Demonstration
Introduce
Build Fluency
Use & Navigate
Create
Create with Technology
Apply & Solve

Build a progression, not a collection of computer lessons.

The curriculum organizes primary digital-technology learning across Basic 1–6 so skills develop progressively rather than appearing as disconnected topics.

The architecture moves from foundational computer familiarity into digital fluency, creation, responsible use, coding, multimedia, problem solving, and preparation for secondary learning.

INTRODUCE → BUILD FLUENCY → USE & NAVIGATE → CREATE & PARTICIPATE → CREATE WITH TECHNOLOGY → APPLY & SOLVE

Basic 1 through Basic 6.

BASIC 1

Introduce

Computer parts, safe start/shutdown, keyboard recognition, and simple typing.

BASIC 2

Build Fluency

Typing, mouse skills, simple programs, drawing, and digital tools in school and home contexts.

BASIC 3

Use & Navigate

Files, word processing, guided searching, and personal-information safety.

BASIC 4

Create & Participate

Document formatting, images, tables, multimedia, presentations, and digital citizenship.

BASIC 5

Create With Technology

Block-based coding, collaboration, research and validation, Scratch, and multimedia projects.

BASIC 6

Apply & Solve

Advanced multimedia, budgeting, Excel, an integrated project, and secondary-school preparation.

Four threads run across the pathway.

Digital Fluency

Progressive ability to operate and use digital tools.

Responsible Use

Safety, personal information awareness, copyright, and ethical behavior.

Creation

Movement from using tools to producing documents, media, presentations, and projects.

Problem Solving

Application of digital tools, coding, data, and projects to practical challenges.

Practical activities anchor the curriculum.

Assessment is practical and continuous.

Continuous Evidence

Participation, practical demonstrations, and peer-reviewed group projects.

Hands-On Assessment

End-of-term demonstrations in typing, file management, basic coding, and applied projects.

Implementation Readiness

Teacher readiness, infrastructure, local adaptation, offline tools, and partnerships are considered in implementation planning.

Curriculum architecture made visible.

Primary Artifact

Digital Technology Curriculum

Original UET curriculum structure across Basic 1–6.

Architecture

Six-Level Progression Map

Visual progression from introduction to application and problem solving.

Design Evidence

Activity & Assessment System

Examples of learner activities, digital citizenship, and practical assessment.

Curriculum architecture for technology learning.

Curriculum Development

Multi-level scope, sequence, progression, and integrated skill development.

Educational Technology

Digital tools and practices embedded across a coherent learning pathway.

Digital Citizenship

Responsible use, safety, ethical behavior, and information awareness integrated into learning.

Clear evidence. Clear provenance.

This is an original UET curriculum artifact. The portfolio does not claim named-school deployment, measured learner outcomes, client revenue, or external approval.